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Ni No Kuni 2 Played: Skirmish and Construction in the Kingdom of Ding Dong Dell

Thursday, August 24th, 2017 | Gadgets

The Japanese development studio Level 5 is known for the adventures with Professor Layton. At the Gamescom 2017 it has now presented the latest version of its rolling game No No Kuni 2, which is to be released January 19, 2018 for Windows-PC and Playstation 4. At first glance, the program gives the impression that only minors should be better off. That is deceiving: Ni No Kuni 2 wants to tell an intricate story in an open world, and there are also diverse tactical battles.

The story is about the young king Evan Pettiwhisker Tildrum, who meets a mysterious traveler named Roland. The two allied themselves and then experience the whole great adventure – including a putsch in the Kingdom Ding Dong Dell, from which many dramatic entanglements follow.
At Gamescom, Level 5 has presented two new features compared to the 2011 release of the first series. So there will be a kind of play in which the player gradually expands a palace complex called Evermore and gradually populates with local residents. The appearance of the place is supposed to depend on the places the player has already visited in the open world.
In Evermore, equipment for the main characters can be produced. What exactly the player gets, according to level 5 depends on the relationships with other factions. Whoever has gained the trust of magicians and has moved on to them will have special access to magical weapons.

    Ni No Kuni 2 (Image: Level 5 / Bandai Namco)

The other innovation was already playable at Gamescom 2017. It's about Scharmützel while traveling. The player controls the main character Evan, which is surrounded by small armies each with a handful of soldiers. With this network, we have moved across the 3D landscape and have created ourselves with computer-controlled opponents.

The whole thing is relatively uncomplicated and reminds us of the Schnick-Schnack-Schnuck strategy: Our sword fights almost certainly win against soldiers with hammers, our Hammerinfanterie beats lancet carriers and the turn beat swordsman. In addition, a red or blue arrow indicates whether we are facing our current line-up just before the victory or before a defeat.
That the whole thing is fun is mainly due to the beautiful implementation. We let the troops circle around us on tactile pressure. In addition to this, greatly composed and well-played music from the headphones, on the screen fly properly the shreds and very much can not go wrong.
Thogg, the shaggy monster
Well, to compensate for the all-too-easy gain, Level 5 with Evan and companions then sent us in an arena in a much tougher battle. We had to do a huge Zottelmonster named Thogg, which – to be honest – we did not succeed. The enemy beast always gets reinforcements by smaller helpers, it uses all sorts of special maneuvers and knows how to defend itself well.
In the battles of Ni No Kuni 2, we are swinging the Evan sword, but we must also use equipment tactically and give meaningful commands to our companions. However, this should be easier if you play the program with a normal learning curve from the beginning. According to the publisher Bandai Namco, Ni No Kuni 2 appears in Germany with an English and Japanese language version. English or German subtitles are available on request.


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